Obviously this is my personal preference - and it's one of someone who has been making indie games for a long time. I used engines like Game Maker for years before transitioning to more lightweight and custom workflows. I also work in very small teams, where it's easy to make one-off tools for team members. But I want to push back that making games "from scratch" is some big impossible task - especially in 2025 with the state of open source frameworks and libraries. A lot of popular indie games are made in small frameworks like FNA, Love2D, or SDL. Making games "without an engine" doesn't literally mean opening a plain text editor and writing system calls (unless you want to). Often, the overhead of learning how to implement these systems yourself is just as time consuming as learning the proprietary workflows of the engine itself.
Less than a year ago, Skydance Media closed its $8 billion merger with Paramount, making the Trump-friendly Ellison family—billionaire Oracle founder Larry and his son David, CEO of Paramount Skydance—among the most powerful media moguls in the country. A looming Paramount Skydance merger with Warner Bros. Discovery would expand their empire even further.
,这一点在服务器推荐中也有详细论述
Трамп допустил ужесточение торговых соглашений с другими странами20:46
丰田陷入两难:不投入研发在全产业链布局会失去未来;过量投入则让财务苦不堪言,失去现在。
Материалы по теме: